Leper's Smile | Pathfinder Wrath of the Righteous Wiki (2024)

Leper's Smile

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Location World Map
Sub-Areas Cave
NPC's --
Merchants --
Quests The Music of the Abyss
Dragon's Fate

Leper's Smileis a Locationin Pathfinder: Wrath of the Righteous.Leper's Smile can be found at World Map, north to Nameless Ruins.This canyon cuts through the ground like an open sore. The uneven stones of its cliffs are covered with pits and outcroppings, like the cankered skin of a leper. In the depths of the crevice there are dark burrows leading somewhere deep into the earth.

Leper's Smile Information

This location is visited as part of the main story quest, The Music of the Abyss. Your army cannot pass over this location on the world map until this area is completed. To see the outcomes of the distraction party, see The Music of the Abyss.

Leper's Smile is divided into two main areas: the main canyon, and the caves.

Canyon

This area is rife with vescavor swarms. Come prepared to deal with swarms and acid damage, as you will face both here.

Monsters

You will encounter three types of enemies in the canyon. Vescavor Swarms, Vescavor Royal Guards, and the Vescavor Queen.

  • Vescavor Swarms have resist fire and electricity 10 and spell resistance 16. Slashing and Piercing damage types deal half to them, and they are immune to single target spells. Area of effect spells deal +50% damage to them, however. Area of effect spells and weapons with bludgeoning damage are recommended. Kinetic Blasts also deal full damage to them.
  • Vescavor Royal Guards have spell resistance 19 and ranged acid attacks.
  • The Vescavor Queen has a sizable spell resistance of 25, fast healing 5, ranged acid attacks, and any creature within 15 feet of her will have to make a DC 20 Will save each round to avoid becoming confused for that round. You may have a hard time hitting her with spells unless you have taken the Spell Penetration feats on your casters.

Treasure

Leper's Smile has four loot caches distributed across the map, and a lost traveler you can optionally help. Each cache you loot will reduce your army morale by -5 and deal damage to all of your troops in your most powerful army. Helping the traveler will do the same. You'll start getting quest updates after your second action (looting a cache or helping the traveler), but you'll still incur a cost for the first action (-5 morale, -5% troops). Looting all four caches and helping the traveler will result in substantial damage to your armies, possibly destroying them outright, and total -25 army morale.


Loot Caches & Lost Traveler

Each cache contains a number of valuables, scrolls, and the following notable items or characters:

  1. Naturalist Armor
  2. Potion of Cure Serious Wounds x2, Green Quartz, Jade, Silver Spoon, 6 gold
  3. Ring of Stitches
  4. Keen Shortspear +2
  5. Lost Traveler

You can find the Silky Veil in a box near cache #2. It doesn't trigger the penalty and can be looted without damaging your armies.

If you help the lost traveler, he will later appear in ACT IV (in the Bad Luck Tavern) and reward you with Ashmaker. You will need to succeed on an Athletics check and have a healing consumable in your inventory or a party member capable of casting healing spells in order to help him.

You can grab the Silky Veil and one other item/save the traveler with fairly minimal losses.

North of the lost traveler is the swarm queen, the objective of The Music of the Abyss. After defeating her, you can loot Hunter's Assurance from a corpse behind her.

Note: Once you defeat the swarm queen, all four of the loot caches and the lost traveler will disappear. If you wish to loot them or save the traveler, you must do so before fighting the queen.

Swarm that Walks Mythic Path

During the dialogue that occurs after defeating the swarm queen, you will be presented with a choice. You must select the (Evil) dialogue option to gather the queen's slime if you wish to later unlock the Swarm that Walks mythic path.

Cave

The left path of the cave is filled with wights that can inflict negative levels. They will be constantly resurrected after you defeat them until you interact with the Wand of Zacahrius, which will be glowing with a green glow a little further up.

The right path leads to traps, swarms, and more vescavor. If you pass an Athletics check, you encounter a mini-boss called Hunter Retriever. Defeating it will yield Retriever's Claw and Amulet of Apothecary.

Lich Mythic Path

The cave contains an item required to unlock the Lich mythic path. When interacting with the Wand of Zacharius in the western half of the cave, you must take the wand and not destroy it. Destroying the wand will lock you out of the Lich mythic path and will also prevent you from accessing the Lost Chapel basem*nt later.

Gold Dragon Mythic Path

The cave contains an item required to unlock the Gold Dragon mythic path. In the western half of the cave by the ghouls is a broken cart. Interact with the cart to obtain Terendelev's Claw. Unlocking the Gold Dragon mythic path requires you to obtain this claw and take it to the Storyteller and complete the quest Dragon's Fate.

NPCs at Leper's Smile

  • Lost traveler

Quests related to Leper's Smile

  • Dragon's Fate
  • The Music of the Abyss

Leper's Smile Maps


Leper's Smile Canyon


Leper's Smile Cave

Leper's Smile Notes & Tips

  • If your character is the follower of Lamashtu, then it send you a vision, after you reach the vescavor caves - a hint towards the Swarm that Walks mythic path. If you choose the Evil option after defeating the Vescavor Queen, you got one more line: "Several ugly warts sprout on your hands. This is an excellent sign - Lamashtu is pleased with your decision!"
  • If you have access to Ice Storm, it affects the Vescavor Swarms and has a very large area.
Locations

AbyssAlodae TheatreAlushinyrraAncientries and Wonders ShopAreelu's LabArendae Party HouseArtisan's TowerArtisan's Tower (Inevitable Excess)Ashen GrottoAXISBad Luck TavernBaphomet's ShrineBastion of JusticeBattlebliss ArenaBear's Maw ShrineBefouled BarrowsBlackwaterBlackwing LibraryBladesmith WorkshopBlooming MeadowBone HillsCatacombsChilly CreekCity in the WastelandColyphyr MinesConundrum UnsolvedCrimson DustCrusader's CampDefender's HeartDesolate HovelDesolate Hovel (Inevitable Excess)Desolate ThicketDragon Burial GroundDrezenEstrod TowerExtirpator's CampFinal VeilForgotten SecretsFree Crusader’s CampGolarionGravestone RockGraveyardGray GarrisonGreengatesGrimwoodGwerm's MansionHeaven's EdgeHellknights OutpostHidden AbodeHoundheart CampsiteInconspicuous CampIneluctable PrisonIvory SanctumIzIz (Inevitable Excess)KenabresLair of the Echo of DeskariLaughing CavesLegacy of the AncientsLost ChapelLower CityMarket SquareMartyr Zacharius's CemeteryMiddle CityMidnight FaneMidnight IslesMinagho's HideoutMolten ScarMoondance MeadowMutasafen's LabNameless RuinsNeathholmNexusNightingale GroveNondescript PierOld Sarkorian MinesOther Side of ThresholdPitaxian Wine CellarPlace of CallingPlace of ExecutionPulura's FallRasping RiftsRavaged Long HouseReliable RedoubtRotten GutteryRuins of Ashberry HamletSacred LandsScrubland by a Bend in the RiverSevalros's LairShadow WorldShield MazeShrine of SacrilegeShrine of the ThreeSilken Thread AtelierSpinner of Nightmare's DenTemple of the Good HuntTen Thousand DelightsTerendelev's LairThe EnigmaThieflings HideoutThresholdThreshold (Inevitable Excess)Tirabade ResidenceTopaz SolutionsTrap for the OtherUnderground Caves of KenabresUnderground Floor of the Chief's HouseUnderground HideoutUpper CityValley of TemplesVicinity of the Defender's Heartwedding meadowWintersunWorldwound

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