Angel (Dwarf Fortress) (2024)

Mudung's Monster, a towering eyeless grasshopper. It has two long, spiral horns and it never appears to be perturbed or surprised by any happening. Its indigo exoskeleton is wrinkled. It was created by the human goddess Mudung Deepperplexes and is of a part with fate.
~ One of nearly infinite pre-generated possibilities for an angel.

Angels are horrendously powerful, gigantic, procedurally generated boss creatures in the indie management simulation game Dwarf Fortress. It is possible to play as angels in the game's "Adventure Mode", but only if the player's dwarves conquer a vault in "Fortress Mode" beforehand.

Due to the procedural generation of the world, coupled with the fact that many elements can be customized by the player, the strength, threat level, placement and physical form of angels vary greatly.

Angels, and their variants, are the absolute strongest creatures in the game, acting as the "final bosses" of the game if playing in "Adventure Mode". Despite being called "angels", they have a dark and malevolent purpose.

Contents

  • 1 History
    • 1.1 Gameplay
  • 2 Variants
  • 3 Trivia
  • 4 Gallery
  • 5 External Links
  • 6 Navigation

History[]

The detailed history of angels are never greatly expanded upon, though at some point, they were made to be servants by deities and relentlessly guard vaults constructed by demons by any means necessary. These vaults are implied to exist from a "time before time", with the angels themselves also possibly existing during this era.

Gameplay[]

Angel (Dwarf Fortress) (1)

In the original version of the game, or if classic ASCII graphics are enabled in the premium version, angels are represented by an "Ä" in gameplay, though the color is different depending on which variant it is. In the premium version, they will appear as black, mysterious looking creatures that can be different depending on the appearance generated for them. This is similar to how megabeasts and demons are shown.

Being randomly generated by the game, angels can take any form, any shape with nearly any form of attack. Even forms that make little to no logical or sense can be created. Their form is related to the deity and sphere of influence the angel is connected to.

All angels are able to swim and breathe underwater, as well as act as powerful building destroyers. They are immune to traps, pain, fear, nausea, stunning, exertion, dizziness, fevers and any sort of poison. Unlike their demon counterparts, angels do not seem to be universally immune to fire. Assistants and Soldiers are able to equip items and freely open unlocked doors. Some angels have access to a syndrome called "divine sickness", whose effects are randomized, but typically include effects such as vomiting blood, blisters, numbness and nausea.

Angels are usually not encountered in "Fortress Mode", as they never leave the vaults they are guarding. However, dwarves can be sent on missions to recover artifacts in these vaults, which will most likely result in the angel brutally slaughtering anyone who enters.

Killing angels in a vault will eventually have them respawn after an unknown amount of time.

Variants[]

Angels come in three variants:

  • Assistants - Represented by a dark yellow "Ä" or "ä" in gameplay, assistants are highly randomized bestial creatures. Vaults contain exactly 50 of them, and are the least threatening variant of all angels. They have low combat skills and no weapons or armor.
  • Soldiers - Represented by a cyan "Ä" or "ä" in gameplay, soldiers have a "Talented" combat skills (which is six on a scale of fifteen). Vaults contain exactly 25 of them. Their weapons and armor are always made of "divine metals", and clothes of "divine fabrics".
  • Archangel - Represented by a red "Ä" in gameplay, archangels are the closest thing to a final boss the game can offer. They possess "Grand Master" skill levels in most combat skills (which is 14 on a scale of 15), making them an unspeakably difficult foe to take down. A vault only contains one archangel at a time. Defeating one unlocks a slab related to the demon who created the vault.

Trivia[]

  • There are strong similarities between the game's angels, and fallen angels in Abrahamic religions. In the religions, fallen angels are cast out from heaven for their evil or rebellious deeds. In the game, the angels - despite being called "angels" - have knowingly released evil deities upon the Earth.

Gallery[]

Description of a generated angel known as the "Destroyer of Orshar".

Description of another angel known as "Monster of Äkim".

Traits of yet another angel known as "Ruination of Nashra". She is agitated due to being near creatures she is hostile to.

Image of the first angel, but in ASCII mode. It is the orange "Ä".

External Links[]

  • Angel - Dwarf Fortress Wiki

Navigation[]

Angel (Dwarf Fortress) (6)VillainsAngel (Dwarf Fortress) (7)

Enemies
Goblins | Kobolds | Megabeast |Gremlins |Trolls |Dark Gnomes |Fire Imps |Bandits |Agents

Immortal & Undead Night Creatures
Necromancer | Werebeasts | Undead |Raised Undead |Mummy | Vampire | Bogeyman |Night Troll |
Experiment |Ghosts

Vault Guardians
Demon | Angel

Other
Deities

Angel (Dwarf Fortress) (2024)

FAQs

Why is dwarf fortress so difficult? ›

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes some time just to learn how to do basic things and find the information you need. 2: Complexity. Once you know every possible command you can give you need to figure out what to do.

Who is the strongest in dwarf fortress? ›

Angels, and their variants, are the absolute strongest creatures in the game, acting as the "final bosses" of the game if playing in "Adventure Mode".

How old do dwarves get dwarf fortress? ›

Dwarves are short, stocky humanoid creatures with famously long and prominent beards. Unlike humans, they reach adulthood at age 12, and can live for up to 150-170 years.

Can you survive forever in Dwarf Fortress? ›

It is absolutely possible to make a thriving colony, however as there is no way to necessarily 'win' dwarf fortress, you will eventually start new fortresses no matter if your previous one was destroyed by demons or if you just grew bored.

Is it possible to beat Dwarf Fortress? ›

There is no way to win Dwarf Fortress because there is no end screen and no real goal. The apparent goal is to become a mountainhome — a capital — but the game doesn't stop there. That means that every fortress you construct will ultimately collapse.

Was Minecraft inspired by Dwarf Fortress? ›

Legacy. The game influenced Minecraft, which reviewers considered a more user-friendly version of Dwarf Fortress. Adams says he is thankful for the Minecraft developers citing Dwarf Fortress because that drew more players to his game.

What is the lifespan of a Dwarf Fortress? ›

Going by information on the wiki, assuming a dwarf isn't an intelligent undead, a necromancer, or lacks a defined 'MAXAGE' they are supposed to die of old age at the beginning of each year between 150-170 years of age.

Will Dwarf Fortress ever be finished? ›

dude's been working on this game for 20 years and considers it half done. Usually big content updates was released once in a year or two, with few bugfixing updates after. So it will remain same, most probably. Just don't expect frequent updates.

What is the ideal farm size in Dwarf Fortress? ›

Since a single seed can produce up to six harvestable plants (or more — see fertilizing below) and each plant yields one (easy) meal at a Kitchen, a fortress with the max population of 200 dwarves could (hypothetically) survive on a 6x6 farm plot for food.

Is Dwarf Fortress intensive? ›

I believe this game is mostly cpu intensive so theres like the best single core cpu you can get yourself go for that.

What happens when you retire in Dwarf Fortress? ›

Retire is the "pause" option. It allows you to come back to the fort as it was. Abandon does that, abandons the fort, which allows you to go and reclaim it with a new embark, if you choose.

How hard is the game Dwarf Fortress? ›

DF is not necessarily difficult but it's complex and sometimes uses slightly weird logic. Once you get your brain around that though, running a medium size fort is totally doable. After a point, the complexity will ramp up again solely because there's loads of stuff to manage and take care of.

Is Dwarf Fortress confusing? ›

The UI in Dwarf Fortress is completely indefensible. Even when you do understand how to play the game it's a kludge. Let alone the fact that AN ASCII GAME CAN BRING AN 8 CORE DESKTOP TO A CRAWL.

What makes Dwarf Fortress so special? ›

Dwarf fortress is amazing because it doesn't use randomness. Random generation is only used to make the world's starting conditions and the unique personalities of every living creature, and from there everything proceeds based of something that happened. In addition, dwarf fortress emphasizes time management.

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