Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (2024)

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DrStalker on Feb 25, 2013 | parent | context | favorite | on: Dwarf Fortress: Ten hours with the most inscrutabl...


Dwarf fortress is difficult for two reasons1: Unintuitive interface. It takes some time just to learn how to do basic things and find the information you need.2: Complexity. Once you know every possible command you can give you need to figure out what to do.

It's hard to get into but immensely rewarding and satisfying once you do, with some amazingly detailed epic stories coming to life.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (2)

ineedtosleep on Feb 25, 2013 | next [–]


It's hard to get into, but if you deal with vim/emacs/etc on a normal basis, the learning curve shouldn't be a big deal (unless you don't have time for it).

The game is just like vim/emacs in that you don't know what you don't know and you're likely going to learn piecemeal.

If you looked through a couple tutorials and said "Hey I think I get the hang of it now" and start cracking at your first mountain, you'll quickly realize that you have no idea how to craft, deal with rooms, plant stuff, etc.

As far as the graphical elements of the interface goes, there's a number of tilesets to use[1] which make the game exponentially more enjoyable.

Also, there's a fellow on YouTube by the name of captnduck[2] and, aside from the official wiki, he's probably been the most helpful source for me when it comes to DF. I suggest taking a look at a video or two from him if DF interests you.

[1] http://forums.penny-arcade.com/discussion/117975/dwarf-fortr...

[2] https://www.youtube.com/playlist?list=PL06686270DA5FF439

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (3)

gchpaco on Feb 25, 2013 | parent | next [–]


I'm not sure that DF's learning curve is really comparable to vi. Maybe TECO. Almost everybody's first fort dies because they didn't set plant orders or ran out of booze or something similar. Next, forts die because you got enough wealth to spawn an ambush and you are totally unprepared. There's a litany of failure conditions that can shut you down hard and once they've begun it is very difficult to impossible to reverse; tantrum spirals are the most obvious but for example you might find out that you needed to plant food some time ago, or that aquifers are full of Fun and Exciting and cause interesting problems for your nascent fort. I mean as a veteran I'm pretty good at avoiding these and getting into the late game but I can't even remember what they all are.

It reminds me in some ways of the old HGTTG text game, where if you didn't take exactly the right steps at the start of the game you would be irreversibly f*cked two hours later with no warning. Except I think that was due to malicious intent, and DF's complexity is some combination of developer indifference / incompetence (Toady is quite good but obviously UI design is not something he's really enthralled by) and Stockholm syndrome on the part of the player base. Some folks won't play without Dwarf Therapist, I absolutely require dfhack's workflow plugin to not go insane, etc. This is not really a good situation, but there's just one of Toady and the community is startlingly loyal, probably helped by the sheer addictive quality of the game once you get going; he can be excused, to some degree, a focus on new, novel things before the total UI revamp needed.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (4)

intended on Feb 25, 2013 | root | parent | next [–]


I've never used the workflow plugin, what are you primarily using it to achieve?

Do note I am a slightly more impulsive player, so I tend to make massive stock piles of things so that I don't need to manage Just In Time systems.

DF conditions tend to be similar to Hard Core modes on games like D3/Torchlight, which in turn inherit from Roguelikes like Nethack, so there is an old tradition of hard choices that mean stupid death. (B/U/C identification How I hate thee)

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (5)

gchpaco on Feb 25, 2013 | root | parent | next [–]


Steady state things, mostly, like "ensure that there is always 30 bars of pig iron" or "ensure that ten quarry bush leaves always are available"; if there are too many objects it will stop making them (particularly useful with things like pig iron, which is worthless except in its role in the steel making process, so you need to have some but not lots), and as it dips below the threshold it will start making them again. This is really useful to ensure that e.g. there are always barrels available when needed, but you don't blow your entire wood harvest on barrels or bins or what have you; it can also be used to ensure that your idiot brewer does not brew everything leaving nothing to eat.

If you play one if the mods with multi-stage metal refining, it is even more useful to ensure that the pipeline does not go dry on the one hand but you don't get a glut of pig iron or whatever either.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (6)

intended on Feb 25, 2013 | root | parent | next [–]


Hmm.Maybe I should make an effort to pick it up, just to learn to think and operate like that.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (7)

ansible on Feb 26, 2013 | root | parent | next [–]


It sounds like they have made an enterprise resource planning system for DF. That's very interesting.

That may also be why I never got into DF, it sounds like too much work. Like actual work.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (8)

intended on Feb 26, 2013 | root | parent | next [–]


Nah, thats just DF Hack, it adds lots of plugins and functionality that the more advanced DF player starts hankering for after a while.

The base game with a wiki, a tileset, and dwarf therapist, will be accessible and fun for the average HN visitor.

The ERP aspect of it is for people who just want to reach that level of gameplay. I don't. I just mass produce my stuff and never run out of goods.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (9)

gchpaco on Feb 26, 2013 | root | parent | next [–]


I find that with large forts the "rolling resource shortage" problem is really obnoxious. Things like "oh, my idiots turned all the wood, the wood I needed for beds, into charcoal" get my goat. Actually solving the steel shortage problem is really difficult; ERP is not a bad comparison for that, which is made especially difficult because as your dorfs get better at tasks they get significantly faster. A master armorsmith can kill 100 bars of steel in very short order.

I will admit I have more sophisticated desires / needs, though.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (10)

warmwaffles on Feb 25, 2013 | prev [–]


My brother plays this constantly, any pointers where I can start playing?

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (11)

lost-theory on Feb 25, 2013 | parent | next [–]


Following the Captnduck tutorials [1] and using the Lazy Newb pack [2] got me pretty far.

[1]: http://www.youtube.com/watch?v=iHVZtRdtPdo[2]: http://www.bay12forums.com/smf/index.php?topic=59026.0

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (12)

xavxav on Feb 25, 2013 | root | parent | next [–]


If you are on mac you can use MacNewbiw instead of the LNB: http://www.bay12forums.com/smf/index.php?topic=106790.0

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (13)

Calamitous on Feb 25, 2013 | parent | prev | next [–]


O'Reilly has a book for this: "Getting Started with Dwarf Fortress"

http://shop.oreilly.com/product/0636920022565.do

Looks good so far, although I'm not more than a chapter into it yet.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (14)

intended on Feb 25, 2013 | parent | prev | next [–]


You could also move to the reddit forums for DF, they tend to be more newbie frequented, but you could always just lurk in the vintaged Bay12forums.

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (15)

kzrdude on Feb 25, 2013 | parent | prev [–]


ask your brother :-)

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (16)


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Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s... (2024)

FAQs

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes s...? ›

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes some time just to learn how to do basic things and find the information you need. 2: Complexity. Once you know every possible command you can give you need to figure out what to do.

How hard is it to learn Dwarf Fortress? ›

Dwarf Fortress might just be the hardest and most complicated game out there. It's got less of a learning curve and more of a learning cliff. You're in charge of everything and there's a never-ending stream of things that need your attention.

How do you make Dwarf Fortress harder? ›

It basically only gets hard if you settle on tough biomes like evil, savage or cold or with necromancers but even that can be easily managed once you know how to deal with it. Or if you are unlucky you could have some early random dragon or demon visitor or cave inhabitants you can't deal with in your embark.

Is it possible to beat Dwarf Fortress? ›

There is no way to win Dwarf Fortress because there is no end screen and no real goal. The apparent goal is to become a mountainhome — a capital — but the game doesn't stop there. That means that every fortress you construct will ultimately collapse.

What makes Dwarf Fortress unique? ›

Fortress mode, a construction and management simulation of a colony of dwarves. There are no objectives, with the player being free to decide how to go about managing the colony and making them interact with the environment, thus making it an open-ended and sandbox-style game.

Why is Dwarf Fortress so difficult? ›

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes some time just to learn how to do basic things and find the information you need. 2: Complexity. Once you know every possible command you can give you need to figure out what to do.

What is the max world age in Dwarf Fortress? ›

The 250 year limit is the default limit. You can change this at the world generation screen (pick year 500 instead) or by going into advanced worldgen. The longer your history, the bigger your world, the bigger your embark, the more heavier and likely crash-prone your game.

Is failure fun in Dwarf Fortress? ›

Failure is the cornerstone of fun in Dwarf Fortress, and with so many ways to fail, there are endless amounts of hilarious stories to tell. Mighty fortresses have been brought low by a tavern brawl gone wrong. Countless hamlets were hit by the consequences of hunting in a haunted biome.

Can you survive forever in Dwarf Fortress? ›

It is absolutely possible to make a thriving colony, however as there is no way to necessarily 'win' dwarf fortress, you will eventually start new fortresses no matter if your previous one was destroyed by demons or if you just grew bored.

Who is the strongest enemy in Dwarf Fortress? ›

Archangel - Represented by a red "Ä" in gameplay, archangels are the closest thing to a final boss the game can offer. They possess "Grand Master" skill levels in most combat skills (which is 14 on a scale of 15), making them an unspeakably difficult foe to take down.

What makes Dwarf Fortress better than Rimworld? ›

It's streamlined, with fewer options allowing players to really dive into the mechanics that are there. It's a game that, through its simpler features, gives you greater control over outcomes.

Will Dwarf Fortress ever be finished? ›

dude's been working on this game for 20 years and considers it half done. Usually big content updates was released once in a year or two, with few bugfixing updates after. So it will remain same, most probably. Just don't expect frequent updates.

Do trees grow in Dwarf Fortress? ›

Trees will regrow on their own. If you mouse over some of the plants you see around, there might be some saplings already.

How long does Dwarf Fortress take to learn? ›

If you've played Rimworld or similar, you'll get comfortable after 4-10 hours depending on your learning speed. If you haven't, it may take significantly longer, but I'd say no more than an hour of videos should get you started.

Is Dwarf Fortress easy to play? ›

Dwarf Fortress. An incredibly complicated game that is certainly worth your time to master.

Does Dwarf Fortress have a good tutorial? ›

The ingame tutorial is very basic, still way better than before since there was none, and the interface is a lot more intuitive than it used to be.

How long does it take to beat Dwarf Fortress? ›

109 Hours
Single-PlayerPolledLeisure
Main Story599h 17m
Main + Extras2175h
Completionist2250h
All PlayStyles9204h 44m

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