Welcome to the Secret City: London Calling Walkthrough.A magical and dangerous world lies just beyond your sight!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Secret City: London Calling game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Riverbank
- Chapter 2: Dwarven Cave
- Chapter 3: Clock Tower
- Chapter 4: Soaring Tower
- Chapter 5: Cell
- Chapter 6: Outside the Temple
General Tips
- This is the official guide for Secret City: London Calling.
- This guide will not mention each time you must zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Riverbank
- Talk (A).
- Easy solution: rotate (B) counterclockwise into position.
- Hard solution: rotate (C) clockwise 5x into position.
- Open door; take FAN, tasks, and JACK (M).
- Take NOTE and 1st PLIERS PART (N).
- Take CANNED DRAGON FRUIT and FORK (O).
- Remove cover; play HOP (P).
- Take METAL PIN (Q).
- Use METAL PIN; take map and FLAG POLE (R).
- FLAG POLE on JACK.
- Use JACK; take WIRE and RAG (S).
- Exit close-up.
- Use RAG; earn GLASS SHARD (T).
- Use GLASS SHARD; select 6 pieces (white); take LEVITATION AMULET (U).
- Select (V).
- Use LEVITATION AMULET.
- Solution: (B-E-F)-(C-G-I)-(A-D-H).
- Go forward.
- Talk (J).
- Use FAN; read book; take DIAMOND RING (K).
- Take BOOT (L).
- FORK on BOOT; earn LOCKPICK; take SCREW.
- Take HARD HAT (M).
- Use LOCKPICK; take 2nd PLIERS PART (N).
- 2nd PLIERS PART and SCREW on 1st PLIERS PART; earn PLIERS.
- Walk down.
- Use DIAMOND RING; take CAN OPENER and INSULATING TAPE (O).
- CAN OPENER on CANNED DRAGON FRUIT; take DRAGON FRUIT.
- Use DRAGON FRUIT; earn DRAGON (P).
- Go forward.
- Use DRAGON; take 1/2 COINS and HOSE (Q).
- Use HOSE, WIRE, and PLIERS (R).
- Go (S).
- Talk (A).
- Use HARD HAT; earn WATER IN HARD HAT (B).
- Take PADDLE and HORN (C).
- Use HORN; take BAG OF GYPSUM and HEX WRENCH (D).
- Use PADDLE; play HOP (E).
- Use knife; take SILICONE (F).
- Walk down.
- Use HEX WRENCH and INSULATING TAPE (G).
- Play HOP; earn GOLDEN INLAY (H).
- Place GOLDEN INLAY; read note; take OILER and DWARVEN AMULET (I).
- Walk down.
- Use SILICONE; take AMULET CAST (J).
- Go to Under the Bridge.
- Use OILER (K).
- Easy solution: P-S-N-U-P-U-P-O-M-N-O-L-N-O-Q-L-Q-R-Q-R.
- Hard solution: (T-S)-(S-R)-(N-S)-(M-N)-(L-M)-(M-N)-(N-O)-(O-P)-(P-U).
- (L-M)-(M-N)-(N-O)-(O-P)-(M-N)-(N-O)-(Q-R)-(L-Q)-(L-M)-(R-Q)-(L-Q).
- Final easy (V).
- Final hard (W).
- Take IRON and MAKEUP BRUSH (X).
- Place DWARVEN AMULET; take BOWSTRING and 2/2 COINS (A).
- Walk down.
- Place 2 COINS; play HOP; take FORCEPS and GLUE (B).
- Go (C).
- BAG OF GYPSUM, AMULET CAST, and IRON in WATER IN HARD HAT; earn LOADED MOLD.
- Place LOADED MOLD; use FORCEPS; earn HOT CAR AMULET (D).
- Use HOT CAR AMULET; earn CAR AMULET (E).
- Walk down 2x.
- Place CAR AMULET; take SECRET CITY BADGE, read note, and take POWDER (F).
- Go to Under the Bridge.
- Use SECRET CITY BADGE (G).
- Go right.
Chapter 2: Dwarven Cave
- Take 1st PUZZLE PART (H).
- Remove cloth; take CROSSBOW and 2nd PUZZLE PART (I).
- GLUE and 2nd PUZZLE PART on 1st PUZZLE PART; earn PUZZLE PART.
- Place PUZZLE PART (J).
- Easy solution: Kx2-J-Lx2-J-Lx3-J-L-J-Kx2-J-Kx4-J.
- Hard solution: Kx2-L-K-Lx2-J-Kx2-J-K-L-K-L-Kx3-J.
- -Kx2-L-K-L-J-Kx2-L-K-Lx2-J-Lx2-Kx2-J.
- Take LIT CANDLE and BRUSH (M).
- Select (N).
- Use BRUSH.
- Easy solution: (E-F)-(B-D)-(H-A)-(G-L)-(C-I)-(P-J)-(K-Q)-(R-O)-(E-N) (1).
- Hard solution: (K-L)-(Q-C)-(E-M)-(H-J)-(D-N)-(B-P)-(I-G)-(F-O)-(A-I)-(I-R)-(1-A) (2).
- Take PARALYZING ARROW and STONE DISC.
- PARALYZING ARROW and BOWSTRING on CROSSBOW; earn LOADED CROSSBOW.
- Place STONE DISC (T).
- Go forward.
- Use LOADED CROSSBOW (U).
- Remove rope; take 1/2 KINDLING (A).
- Read note; take LIQUID CRYSTAL BOTTLE (B).
- Take BOOK and LATCH (C).
- POWDER and MAKEUP BRUSH on BOOK; take PUZZLE COMBINATION.
- Select (D).
- Place PUZZLE COMBINATION.
- Easy solution: F-I-J-H.
- Hard solution: M-F-L-J-I-E.
- Take NIPPERS, 2/2 KINDLING; push button (N).
- Walk down.
- Use NIPPERS; take SULFUR, SPEAR, and LEATHER GLOVE (P).
- Use 2 KINDLING and LIT CANDLE; take FIRE SPIRIT (Q).
- Go forward.
- Use SPEAR (A).
- Play HOP; earn BELT (B).
- Use FIRE SPIRIT and BELT (C).
- Go forward.
- Talk (D).
- Take LEVER (E).
- Select; take HOUSE KEY (F).
- Use HOUSE KEY (G).
- Easy solution: H-Kx2-H-M-Hx2-Mx2-H.
- Hard solution: Wx2-Nx2-W-O-Q-S-V-U-Q-E-S-U-S.
- Walk left.
- Open drawer; take NUTS (A).
- Use LEATHER GLOVE; earn SHARP CAN LID; take SALTPETER (B).
- Use SHARP CAN LID; take 1/2 BAG TOKENS (C).
- Walk down.
- Use NUTS; take 1/2 WOODEN HORSE (D).
- Use LEVER and LATCH; take 2/2 BAG TOKENS and PHOSPHOR (E).
- SULPHUR, SALTPETER, and PHOSPHOR in LIQUID CRYSTAL BOTTLE; earn LIQUID CRYSTALS.
- Place 2 BAG TOKENS; take LOCKPICK (F).
- Walk left.
- Take TORN BASKET (G).
- Take 1/2 CHEST TOKEN (H).
- Walk down 2x.
- Use LOCKPICK; take RICHARD'S DIARY and BOTTLE OF WATER (I).
- Select RICHARD'S DIARY.
- Easy solution: L-K-Jx2-Mx2.
- Hard solution: L-N-Mx2-Kx2.
- Earn TRACKING-ARTIFACT LENS.
- Go forward, left.
- Use LIQUID CRYSTALS; take GEMSTONES (A).
- Walk down 3x.
- Place GEMSTONES; take CARABINER and VINE (B).
- VINE on TORN BASKET; earn BASKET.
- Go forward.
- Use CARABINER; select lever; take STATUE TOKEN and CARVING KNIFE (C).
- Use CARVING KNIFE; take 2/2 WOODEN HORSE (D).
- Go forward.
- Use BASKET; select 8 apples (red); take GOLDEN APPLES (E).
- Place STATUE TOKEN; take CLOTH and 2/2 CHEST TOKEN (F).
- Go left.
- Place 2 CHEST TOKENS.
- Easy solution (G).
- Hard solution (H).
- Take 1/2 GEAR, PRUNERS, and LIGHTER (I).
- Place 2 WOODEN HORSES.
- Solution: (J-S)-(U-L)-(M-T)-(L-N)-(S-L)-(L-U)-(T-K)-(R-P)-(N-L).
- -(L-S)-(S-J)-(K-T)-(P-R)-(R-K)-(K-Q)-(T-K)-(K-R)-(Q-K)-(K-T)-(T-M).
- Play HOP; earn BOOKS (V).
- Place BOOKS; take 2/2 GEAR and TORCH (W).
- LIGHTER on TORCH; earn FLAME CUTTER.
- Use GOLDEN APPLES and BOTTLE OF WATER; take BROKEN TRACKING ARTIFACT (X).
- TRACKING-ARTIFACT LENS on BROKEN TRACKING ARTIFACT; earn TRACKING ARTIFACT.
- Walk down.
- Place TRACKING ARTIFACT (A).
- Rotate (B) to position images as shown.
- Rotate (C) to align images as one.
- Press (Dx12)-(Ex5).
- Select (F); press (Gx6).
- Select (H); press (Ix9).
- Select (J); press (Kx13).
- Select (L); press (Mx5)-(Nx3).
- Select (O).
- Place 2 GEARS (A).
- Easy solution: B-C-D-E.
- Hard solution: F-G-H-I-J-K-L-M-F-L.
- Walk right.
Chapter 3: Clock Tower
- Talk (A).
- Use FLAME CUTTER; earn METAL ROD (B).
- Read note; use METAL ROD; take HAND PUMP and NAIL PULLER (C).
- Take BRUSH; Use NAIL PULLER; earn NAILS (D).
- Walk left.
- Take HEAVY BELL CLAPPER (E).
- Use CLOTH and BRUSH; take ACETONE and 1st LOCK DETAIL (F).
- Use HAND PUMP and PRUNERS; take WINDOW HANDLE and LEATHER BELT (G).
- Take HOSE (H).
- Use ACETONE and WINDOW HANDLE; take 2nd LOCK DETAIL and ROPE (I).
- Walk down.
- Use ROPE; take 3rd LOCK DETAIL (J).
- Place 3 LOCK DETAILS.
- Easy solution: (K).
- Hard solution: Lx3-Mx3-Nx2-Ox3-Rx2.
- Play HOP; earn NET (A).
- Use NET; take ARROW (B).
- Go left.
- Place ARROW; select twigs 7x (C).
- Take BROOM, SHELL, and BROKEN GANGWAY LADDER (D).
- NAILS and HEAVY BELL CLAPPER on BROKEN GANGWAY LADDER; earn GANGWAY LADDER.
- Place GANGWAY LADDER (E).
- Go right.
- Use LEATHER BELT; earn RUSTY KNIFE (F).
- Take 1/3 DOOR LOCK ELEMENTS and CORKSCREW (G).
- Take TWEEZERS (H).
- Use BROOM; take 2/3 DOOR LOCK ELEMENTS (I).
- Use HOSE; take OIL (J).
- OIL on RUSTY KNIFE; earn SHARP KNIFE.
- Walk down 2x.
- Use SHARP KNIFE; earn CERBERUS' NAME TAG (K).
- Give CERBERUS' NAME TAG; earn SHIP WHEEL AMULET (L).
- Walk left, and then right.
- Place SHIP WHEEL AMULET; take 3/3 DOOR LOCK ELEMENTS (M).
- Place 3 DOOR LOCK ELEMENTS (N).
- Solution: (O-S)-(O-P)-(O-U)-(O-T)-(T-R)-(T-Q).
- Go forward.
- Take CHAIN (A).
- Use SHELL; take SCREWDRIVER and HANDLE (B).
- Use CORKSCREW; take CORK and PAPER (C).
- Use SCREWDRIVER and PAPER; use crayon on paper; take OCTOPUS DRAWING (D).
- Walk down 2x.
- Place OCTOPUS DRAWING; solution (E).
- Take BULLETS (F).
- Use BULLETS (G).
- Select targets (blue).
- Take OXYGEN TANKS (H).
- Take OXYGEN TANK from OXYGEN TANKS.
- Go right.
- Remove old tank; use HANDLE and OXYGEN TANK; earn BROKEN COMPASS (I).
- Take PIRATE HAT and CARVING KNIFE (J).
- Place PIRATE HAT; take BROKEN BUCKET (K).
- CORK and CHAIN on BROKEN BUCKET; earn BUCKET.
- Use BUCKET; take BUCKET OF WATER (L).
- Go forward.
- Use BUCKET OF WATER (M).
- Easy solution: (N-P)-(P-O)-(O-N)-(P-O)-(N-P)-(P-O).
- Hard solution: (Q-S)-(S-R)-(R-Q).
- Take SCREW and FISHING LINE (T).
- Use CARVING KNIFE; take HANDLE (A).
- Use TWEEZERS; earn CHEST KEY (B).
- Use HANDLE; take PIKE POLE, SHOVEL, and SOUTH COMPASS ARROW (C).
- Walk down.
- Use CHEST KEY; take HOOK (D).
- Go forward.
- Use HOOK (E).
- Play HOP; earn BOAT FIGURINE (F).
- Place BOAT FIGURINE; read note; take NORTH COMPASS ARROW (G).
- SOUTH COMPASS ARROW, NORTH COMPASS ARROW, and SCREW on BROKEN COMPASS; earn COMPASS.
- Walk down.
- Place COMPASS (H).
- Use arrows to avoid ravens (I).
- This mini-game is randomly generated.
Chapter 4: Soaring Tower
- Take HAND DRILL (K).
- Use HAND DRILL; take LOCKED TIME CAPSULE, read note, and take HERBICIDE (L).
- Use HERBICIDE and FISHING LINE; take SAW and FUNNEL (M).
- Use SAW (N).
- Go forward.
- Take CLAMP (O).
- Take TORN PHOTO; use CLAMP (P).
- Take CARABINER (Q).
- Take BOOK (R).
- Use CARABINER; take CLOTH (S).
- Place TORN PHOTO; take GLASSES (T).
- Take FLASK (U).
- Walk down.
- Use CLOTH and PIKE POLE; take CHEMISTRY NOTE (A).
- Use SHOVEL; earn SAND; take RULER (B).
- FUNNEL and SAND on LOCKED TIME CAPSULE; take MAGIC WAND and CANDLE; read note.
- Use MAGIC WAND (C).
- Start (D).
- Solution (E).
- Play HOP; earn PLASMA SPHERE.
- Use PLASMA SPHERE; take LIGHTER (F).
- Go forward.
- Use LIGHTER; take GOLDEN FEATHER and EMPTY SYRINGE (G).
- Select each hand prior to placing; place CANDLE (H), GLASSES (I). BOOK (J), and GOLDEN FEATHER (K).
- Go forward.
- Talk (L).
- Select 1-3; earn IODINE INDICATOR; take 1/2 REGULATORS (M).
- Use IODINE INDICATORS; take IODINE, 2/2 REGULATORS, and COMPASS PART (N).
- Take STONE FIGURINE; place 2 REGULATORS; select 1-5-7 (O).
- Select reagent; use EMPTY SYRINGE to earn CHEMICAL AGENT (P).
- FLASK, CHEMICAL AGENT, and IODINE on CHEMISTRY NOTE; earn ACID.
- Use ACID (Q).
- Go left (R).
- Select 3x; use RULER; earn 1/2 BATTERIES (A).
- Take CLIPPERS (B).
- Use STONE FIGURINE; take MATCHES and 2/2 BATTERIES (C).
- Place 2 BATTERIES; take SPRING (D).
- Walk down 3x.
- Use SPRING; take WRENCH and MONEY (E).
- Go forward.
- Use MONEY (F).
- Easy solution: (G).
- Take DRIED MUSHROOMS (H).
- Hard solution: (I).
- Go forward.
- Use DRIED MUSHROOMS (J).
- Take FIRE ABSORBING ARTIFACT and read note (K).
- Go left.
- Use FIRE ABSORBING ARTIFACT (L).
- Take CROWBAR (M).
- Walk down.
- Use CROWBAR (N).
- Go forward.
- Use COMPASS PART; earn DAMAGED FILM REEL (P).
- Select 1-5.
- Take RUBBER BAND (Q).
- Use MATCHES; select feathers (blue); take FEATHERS (R).
- Take VINYL RECORD (S).
- RUBBER BAND on FEATHERS; earn FEATHER DUSTER.
- Use FEATHER DUSTER and CLIPPERS; take PIN and 1/2 CROSS AMULET (T).
- Walk down, left.
- Use PIN; take STAPLES (A).
- Use WRENCH; earn NUT; take MUSIC NOTE (B).
- Use MUSIC NOTE and VINYL RECORD; take GUN and read note (C).
- Walk down 3x.
- Use GUN; earn ACCESS CARD (D).
- Go forward 2x.
- Use ACCESS CARD (E).
- Easy solution: 1-20 (F).
- Hard solution: 1-24 (G).
- Take FIRST AID INSTRUCTIONS (H).
- Use FIRST AID INSTRUCTIONS; play HOP (I).
- Talk; earn CLOCK HANDS (J).
- Use CLOCK HANDS and NUT; take PACKED FREEZING SPRAY, COFFEE-GRINDER, and 2/2 CROSS AMULET (K).
- Walk down.
- Place CROSS AMULET; take PAINT, SEA SALT, and STATUETTE HEAD; read note (L).
- Go forward, left.
- Place PAINT (M).
- Solution (1=D+F)-(2=F)-(3=A+F)-(4=A+C)-(5=B)-(6=A+F)-(7=D+F)-(8=A+B).
- -(9=C+F)-(10=B)-(11=A+B)-(12=B)-(13=D)-(14=A+F)-(15=A)-(16=C)-(17=F).
- Tip: select paint several times to ensure you remove the old paint.
- Solution (1=G)-(2=G)-(3=G)-(4=G+I)-(5=G+K)-(6=H)-(7=G).
- Take STAPLER (M).
- STAPLES and STAPLER on DAMAGED FILM REEL; earn FILM REEL.
- Walk down, forward.
- Place STATUETTE HEAD; take TROWEL and CHARMED DUST (A).
- Use PACKED FREEZING SPRAY; take FREEZING SPRAY (B).
- Place FILM REEL; take TELEPORTATION DUST RECIPE (C).
- Walk down, left.
- Use FREEZING SPRAY; take KNIFE, EMPTY FLASK, and CODE (D).
- Walk down, forward.
- Place CODE; enter 4-8-1-6 (E).
- Play HOP; earn ACTIVATED CARBON (F).
- COFFEE-GRINDER, SEA SALT, CHARMED DUST, and ACTIVATED CARBON on TELEPORTATION DUST RECIPE; earn TELEPORTATION DUST.
- Select (G).
- Use TELEPORTATION DUST.
- Easy solution (H).
- Hard solution (I).
Chapter 5: Cell
- Select(J); talk, earn STALE BREAD (J1).
- Take 1/2 COINS and RAG (K).
- Use TROWEL and EMPTY FLASK; earn FLASK OF WATER. Remove board (L).
- Use STALE BREAD and KNIFE; take MAGICAL BEAN, WRENCH, and read note (N).
- Use MAGICAL BEAN and FLASK OF WATER (O).
- Use (P-Q).
- Go forward.
- Talk (A).
- Take BOOMERANG and SHAWL (B).
- Take FLAG and HOOKED ORNAMENT (C).
- SHAWL and FLAG on RAG; earn CLOTH LASSO.
- Use CLOTH LASSO; open flap; take 2/2 COINS and SHAWL (D).
- Place 2 COINS (E).
- Find the ball 3x; this mini-game is randomly generated (@).
- Read note; take ALCOHOL (F).
- Walk down.
- Use ALCOHOL; take PUZZLE PART (G).
- Remove plates; place PUZZLE PART; easy solution 1-5 (H).
- Hard solution 1-8 (I).
- Take GOLDEN FIGURE (J).
- Go forward.
- Use GOLDEN FIGURE (L).
- Go forward.
- Take MIRROR (M).
- Use WRENCH; take 1/2 BIRD INLAY (N).
- Use MIRROR; take 2/2 BIRD INLAY; use SHAWL; earn 1/2 PUZZLE PIECE (O).
- Place BIRD INLAY; take MAP PART (P).
- Place MAP PART (Q).
- Easy solution (R).
- Hard solution: (8-9)-(9-5)-(4-9)-(9-14)-(3-4)-(2-8)-(8-9)-(9-15)-(1-2)-(2-8).
- -(8-9)-(17-18)-(18-19)-(19-20)-(16-17)-(17-18)-(18-19)-(11-16)-(6-11).
- -(11-17)-(17-18)-(13-17)-(17-11)-(11-6)-(7-13)-(16-11)-11-7).
- Go forward.
- Use BOOMERANG; earn RESPIRATOR (A).
- Take MALLET (B).
- Take DROPPER (C).
- Use RESPIRATOR (D).
- Select (E).
- Select differences (F).
- Take MUSHROOM (G).
- Place MUSHROOM (H).
- Go forward.
- Talk; earn ENRICA'S AMULET (I).
- Use DROPPER; take 2/2 PUZZLE PIECE (J).
- Take HANGER (K).
- Take 1st STAMP GEMSTONE (L).
- Walk down.
- Place 2 PUZZLE PIECES.
- Solution: Mx2-N-Px2-O.
- Take WIRE BRUSH and DIAMOND DUST (Q).
- Walk down.
- Use HOOKED ORNAMENT; take THREAD (R).
- Walk down.
- Give ENRICA'S AMULET; earn DAMAGED STAMP (S).
- Go forward 3x.
- Use THREAD (T).
- Open compartment; take NEEDLE AND THREAD and MAGNET (U).
- Walk down 4x.
- Use MAGNET; take BASKET KEY (L-1).
- Go forward.
- Use BASKET KEY; take CRYSTALIZER and 2nd STAMP GEMSTONE (D-1).
- Go forward 2x.
- Place DIAMOND DUST and CRYSTALIZER; use MALLET; take 3rd STAMP GEMSTONE (C).
- 3 STAMP GEMSTONES on DAMAGED STAMP; earn STAMP.
- Go forward.
- Use STAMP (F).
- Go (G).
- Take WING MOLD (H).
- Take UNFINISHED TOY BIRD (I).
- Collect the NAILS and GRAVY BOAT; Use WING MOLD; take STICKY WING and NAPKIN (J).
- Read note and take JACK; use HANGER; take BIRD HEAD and GUNPOWDER (K).
- STICKY WING, NEEDLE AND THREAD, and BIRD HEAD on UNFINISHED TOY BIRD; earn TOY BIRD.
- Use TOY BIRD (L).
- Easy solution 1-6 (M).
- Take TOY CAR (N).
- Hard solution 1-7 (O).
- Walk down 3x.
- Use JACK; take WICK (P).
- Use BRUSH; take MAGNIFIER (Q).
- Walk down.
- Give MAGNIFIER (R).
- Easy solution: E-G-C-Dx2-C-D-C-Bx2-C-Ax3-B-A.
- Hard solution: Cx2-Fx2-Cx2-Ex2-Hx2-E-H-Gx3-Hx2-Gx2-Ix2.
- Hard level final (J).
- Earn FIGURINE.
- Walk down.
- Use TOY CAR; take VALVE (K).
- Go forward 2x.
- Use VALVE and NAPKIN; take UNFINISHED FLARE and MOON INLAY (L).
- Go forward 2x; go right.
- Use FIGURINE; take 1/2 STICKY HOOP and read note; take SHELL and FLINT AND STEEL (M).
- GUNPOWDER, WICK, and FLINT AND STEEL on UNFINISHED FLARE; earn LIT FLARE.
- Use LIT FLARE; take GOLDEN EGG, PLIERS, and SUN INLAY (N).
- Walk down.
- Open door; use SHELL; take STAKE (O).
- Walk down.
- Use STAKE; earn FILE (P).
- Use FILE; take HONEY JAR (Q).
- Walk down.
- Place GOLDEN EGG; take STAR INLAY (R).
- Go forward 2x.
- Place MOON INLAY, SUN INLAY, and STAR INLAY (A).
- Select (B).
- Restore items (C-D-E).
- Restore items (F).
- Take CLOCK FACE (G).
- Place CLOCK FACE (H).
- Easy solution: L-J-I-J-Ix2-K-L-K-Lx4-K-I-K-Ix3.
- Hard solution: Lx2-K-L-K-Lx3-K-L-K-Lx3-K-L-K.
- Take BIRD SUMMONING SPELL and 2/2 STICKY HOOP (M).
- Place HONEY JAR; select 6 beetles (pink); take BEETLES (N).
- Go right.
- Use BEETLES; take RIBBON (O).
- Use PLIERS; take SCOOP NET and MAGIC WAND (P).
- Walk down.
- Use STICKY HOOP; take FEATHER and LEAF INLAY (Q).
- Go right.
- Place LEAF INLAY; take MAGIC DUST(R).
- MAGIC WAND, FEATHER, and MAGIC DUST on BIRD SUMMONING SPELL: earn ACTIVE MAGIC WAND.
- Place ACTIVE MAGIC WAND (U).
- Move centerpiece along marked paths (V-W-X).
- Final position (Y).
Chapter 6: Outside the Temple
- Take STRONG VINE; use GRAVY BOAT to earn PIGMENT (A).
- Take HAMMER; select 6 blueberries (blue); take BLUEBERRIES (B).
- Use SCOOP-NET; earn BUTTERFLY; take MORTAR AND PESTLE (C).
- Take PAINT RECIPE (D).
- MORTAR AND PESTLE, PIGMENT, BUTTERFLY and BLUEBERRIES on PAINT RECIPE; earn PINK PAINT.
- Use PINK PAINT (E).
- Press dark areas; select (F).
- Press dark areas; select (G).
- Note: areas with paint may need to be selected one or more times to remove paint and reset.
- Press dark areas; select (H).
- Press dark areas; select (I).
- Final image (J).
- Go forward.
- Use STRONG VINE; take 1/3 BOARDS and JAR OF FIREFLIES (A).
- Take BRUSH (B).
- Take WHIP and 2/3 BOARDS; read note (C).
- Use RIBBON; earn 3/3 BOARDS (D).
- Take HAIRPIN; use 3 BOARDS, NAILS, and HAMMER (E).
- Go right.
- Use HAIRPIN; take GLOVE (F).
- Read note; use WHIP; take CANDLESTICK and GLASS CUTTER (G).
- Use GLASS CUTTER and JAR OF FIREFLIES; earn FIREFLIES (H).
- Walk down.
- Use FIREFLIES (I).
- Play HOP; earn LAKRIAN MAN INLAY (J).
- Place LAKRIAN MAN INLAY (K).
- Go forward.
- Use CANDLESTICK; take OIL and BELL (L).
- Use OIL and BRUSH; take STAFF (M).
- Read note; use STAFF; take LIANA and ENRICA'S CHIP (N).
- Take DAGGER; place ENRICA'S CHIP (O).
- Solution: C-D-G-F-E-DG-A-B-C-D-G.
- Take BUTTON.
- Walk down 2x.
- Use BELL; take SAW BLADE (I).
- Use GLOVE; take STICK (J).
- STICK on LIANA; earn LIANA ON A STICK.
- Go forward.
- Use LIANA ON A STICK; earn TONGS (K).
- Walk right.
- Read note; place BUTTON (M).
- Easy solution: Q-N-O-P-N-P-N-Q-N-Q-O-P-O-Q-O-Q.
- Hard solution: S-U-R-S-T-R-T-R-U-S-U-R-T-R-U-R-U-S-T-S-U-S-U.
- Read book; take INCENSE MANUAL and HOLLOW HORN (V).
- Use DAGGER; read note and take LIVING WATER (W).
- Walk down, forward.
- Use TONGS; earn HOT COAL (A).
- Use LIVING WATER; play HOP; earn FLOWERS (B).
- Remove cover; use HOLLOW HORN; take SAW HANDLE (C).
- Remove broken handle from SAW BLADE. SAW HANDLE on SAW BLADE; earn SAW.
- Walk down 2x.
- Use SAW (D).
- Play HOP; earn DIRTY CRYSTAL (E).
- Use DIRTY CRYSTAL; earn CRYSTAL (F).
- Go forward.
- Place CRYSTAL (G).
- Solution (H).
- Take INCENSE (I).
- INCENSE, HOT COAL, and FLOWERS on INCENSE MANUAL; earn SMOKING INCENSE.
- Go right.
- Place SMOKING INCENSE (J).
- Solutions: (K-L-M).
- Congratulations! You have completed Secret City: London Calling!
Created at: 2018-05-27