Necromancer (2024)

Necromancer is a mastery in Grim Dawn, added by the Ashes of Malmouth expansion. They make heavy use of vitality-damaging magic and summoning skeletal minions, but they also use ranged or sometimes even melee weapons in combat.

Although they primarily engage in the weaving of magic, necromancers are aptly equipped to enter the fray in close quarters, or to weave their death magic into ranged weaponry. Do not for a moment think that a cornered necromancer is easy prey.

Necromancer (1)

Necromancer (2)

Reaping Strike

01/10Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
17 Vitality Damage
15 Aether Damage
15% of Attack Damage Converted to Health
6 Energy Leech over 2 Seconds
10/1025% Chance to be Used
136% Weapon Damage
76 Vitality Damage
65 Aether Damage
36% of Attack Damage Converted to Health
54 Energy Leech over 2 Seconds

Necromancer (3)

Necromancer (4)

Necrotic Edge

01/12Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
17 Cold Damage
45 Vitality Decay over 3 Seconds
30% Chance to Confuse target for 1.5 Seconds
12/1226% Chance to be Used
5 Target Maximum
140% Weapon Damage
92 Cold Damage
411 Vitality Decay over 3 Seconds
100% Chance to Confuse target for 1.5 Seconds

Necromancer (5)

Necromancer (6)

Siphon Souls

01/1252 Energy Cost
6 Second Skill Recharge
3 Second Duration
4 Meter Radius
130 Vitality Damage
24% Attack Damage converted to Health
Increases Health Regeneration by -30%
12/12114 Energy Cost
7.5 Meter Radius
262 Vitality Damage
Increases Health Regeneration by -70%
Necromancer (7)Necromancer (8)Necromancer (9)

Necromancer (10)

Necromancer (11)

Sear Souls

01/01+6 Second Duration
Total Damage Modified by -10%
100% Vitality Damage converted to Aether Damage
Necromancer (12)
Necromancer (13)

Necromancer (14)

Necromancer (15)

Blood Boil

01/12+3 Energy Cost
26 Bleeding Damage per Second
26 Vitality Decay per Second
-30 Offensive Ability
12/12+25 Energy Cost
146 Bleeding Damage per Second
146 Vitality Decay per Second
-162 Offensive Ability

Necromancer (16)

Necromancer (17)

Drain Essence

01/1612.5 Energy Cost per Second
0.3 Second Skill Recharge
3 Aether Damage
20 Vitality Decay over 2 Seconds
10% Attack Damage converted to Health
16/1683.3 Energy Cost per Second
70 Aether Damage
198 Vitality Decay over 2 Seconds
Necromancer (18)Necromancer (19)Necromancer (20)

Necromancer (21)

Necromancer (22)

Gravechill

01/01Total Damage Modified by 25%
33% Slower target Movement for 2 Seconds
100% Aether Damage converted to Cold Damage
Necromancer (23)
Necromancer (24)

Necromancer (25)

Necromancer (26)

Hungering Reach

01/12+4.2 Energy Cost per Second
12% Chance of Affecting up to 2 targets
+10% Crit Damage
1% of Attack Damage converted to Health
12/12+20.8 Energy Cost per Second
20% Chance of Affecting up to 3 targets
+55% Crit Damage
5% of Attack Damage converted to Health
Necromancer (27)Necromancer (28)Necromancer (29)

Necromancer (30)

Necromancer (31)

Decomposition

01/12+4.2 Energy Cost per Second
10 Vitality Damage
+10% Vitality Decay with +30% Increased Duration
25 Reduced target's Offensive Ability for 3 Seconds
12/12+20.8 Energy Cost per Second
102 Vitality Damage
+120% Vitality Decay with +100% Increased Duration
135 Reduced target's Offensive Ability for 3 Seconds

Necromancer (32)

Necromancer (33)

Harbinger of Souls

01/12Exclusive Skill - only one Exclusive Skill can be active at any one time.
5 Vitality Damage
3% of Attack Damage converted to Health
30 Vitality Decay over 3 Seconds
+25% Vitality Damage
+25% Aether Damage
+25% Vitality Decay with +6% Increased Duration
15% Physical Damage converted to Vitality Damage
+3% Attack Speed
+3% Casting Speed
12/1221 Vitality Damage
10% of Attack Damage converted to Health
129 Vitality Decay over 3 Seconds
+135% Vitality Damage
+135% Aether Damage
+135% Vitality Decay with +50% Increased Duration
+14% Attack Speed
+14% Casting Speed
Necromancer (34)Necromancer (35)Necromancer (36)

Necromancer (37)

Necromancer (38)

Harvester of Death

01/01Requires a two-handed melee weapon.
-3 Meter Range
Total Damage Modified by 20%
100% Physical Damage Converted to Cold Damage
Necromancer (39)

Necromancer (40)

Necromancer (41)

Ravenous Earth

01/1640 Energy Cost
3 Second Skill Recharge
4 Second Duration
1.8 Meter Radius
3-5 Fragments
9 Vitality Damage
10 Poison Damage per Second
16/16127 Energy Cost
6-8 Fragments
109 Vitality Damage
125 Poison Damage per Second
Necromancer (42)Necromancer (43)Necromancer (44)

Necromancer (45)

Necromancer (46)

Decay

01/12+4 Energy Cost
+10% Vitality Damage
+10% Poison Damage
2% Reduced target's Damage for 1 Second
12/12+26 Energy Cost
+98% Vitality Damage
+98% Poison Damage
20% Reduced target's Damage for 1 Second
Necromancer (47)Necromancer (48)Necromancer (49)

Necromancer (50)

Necromancer (51)

Foul Eruption

01/12100% Chance of Activating
2.5 Meter Radius
35 Vitality Damage
35 Aether Damage
10% Reduction to Enemy's Health
3 Reduced target's Resistances for 5 Seconds
12/123 Meter Radius
133 Vitality Damage
133 Aether Damage
28% Reduction to Enemy's Health
25 Reduced target's Resistances for 5 Seconds

Necromancer (52)

Necromancer (53)

Bone Harvest

01/1626 Energy Cost
3 Second Skill Recharge
7 Meter Range
115% Weapon Damage
10 Piercing Damage
18 Cold Damage
18 Vitality Damage
8% Slower target Movement for 3 Seconds
16/1686 Energy Cost
270% Weapon Damage
115 Piercing Damage
204 Cold Damage
204 Vitality Damage
45% Slower target Movement for 3 Seconds
Necromancer (54)Necromancer (55)Necromancer (56)

Necromancer (57)

Necromancer (58)

Dread

01/12+3 Energy Cost
+2 Meter Range
90 Vitality Decay over 3 Seconds
+8% Pierce Damage
+8% Cold Damage
+8% Vitality Damage
10% Chance of Terrify target for 2 Seconds
12/12+8 Energy Cost
756 Vitality Decay over 3 Seconds
+96% Pierce Damage
+96% Cold Damage
+96% Vitality Damage
35% Chance of Terrify target for 2 Seconds
Necromancer (59)Necromancer (60)Necromancer (61)

Necromancer (62)

Necromancer (63)

Soul Harvest

01/12This ability must be toggled to maintain its effect.

5 Second Duration
9 Cold Damage
14 Vitality Damage
+10% Cold Damage
+10% Vitality Damage
+10% Vitality Decay

Bonus to All Pets

6 Vitality Damage
+10% to All Damage

12/12

64 Cold Damage
76 Vitality Damage
+65% Cold Damage
+65% Vitality Damage
+65% Vitality Decay

Bonus to All Pets

28 Vitality Damage
+65% to All Damage

Necromancer (64)

Necromancer (65)

Reap Spirit

01/16

90 Energy Cost
3.5 Second Skill Recharge
100% Weapon Damage
100-154 Aether Damage
Vitality Decay over 5 Seconds
1 Summon Limit

Sundered Wraith Attributes:

Lives for 18 Seconds
7448 Health
2737 Energy

Sundered Wraith Abilities:


Wraith’s Touch

44 Cold Damage
37-50 Vitality Damage
16/16

96 Energy Cost
110% Weapon Damage
123-184 Aether Damage
555 Vitality Decay over 5 Seconds
1 Summon Limit

Sundered Wraith Attributes:

13034 Health
2737 Energy

Sundered Wraith Abilities:


+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Wraith’s Touch

56 Cold Damage
46-64 Vitality Damage

Necromancer (66)

Necromancer (67)

Raise Skeletons

01/16

80 Energy Cost
18 Second Skill Recharge
Summons 3
3 Summon Limit

Skeletal Warrior Attributes:

4275 Health
2737 Energy

Skeletal Warrior Abilities:


Ancient Weapons

7-9 Physical Damage
4 Vitality Damage
16/16

200 Energy Cost
Second Skill Recharge
Summons 3
3 Summon Limit

Skeletal Warrior Attributes:

7841 Health
2737 Energy

Skeletal Warrior Abilities:


+100% to All Damage
+75% Health
Increases Energy Regeneration by 10%
Ancient Weapons

60-76 Physical Damage
20 Vitality Damage
Necromancer (68)Necromancer (69)Necromancer (70)

Necromancer (71)

Necromancer (72)

Undead Legion

01/12-2 Second Skill Recharge
+1 Summon Limit
-15% Skill Energy Cost
12/12-6 Second Skill Recharge
+5 Summon Limit
-50% Skill Energy Cost
Necromancer (73)Necromancer (74)Necromancer (75)

Necromancer (76)

Necromancer (77)

Will of the Crypt

01/124 Vitality Damage
+8% Vitality Damage
+10% Elemental Damage
Increases Armor by 10%
10% Vitality Resistance
12/1215 Vitality Damage
+118% Vitality Damage
+142% Elemental Damage
Increases Armor by 98%
50% Vitality Resistance

Necromancer (78)

Necromancer (79)

Ill Omen

01/1035 Energy Cost
5 Second Skill Recharge
3 Second Duration
2 Meter Radius
5 Cold Damage
2 Vitality Decay per Second
Confuse target for 2 Seconds
4% Reduced target's Damage for 1 Second
-15% Movement Speed
10/1075 Energy Cost
5 Second Duration
41 Cold Damage
61 Vitality Decay per Second
25% Reduced target's Damage for 1 Second
-30% Movement Speed

Necromancer (80)

Necromancer (81)

Summon Blight Fiend

01/16

150 Energy Cost
18 Second Skill Recharge
1 Summon Limit

Blight Beast Attributes:

x Health
x Energy

Blight Beast Abilities:


+0% to All Damage
+0% Crit Damage
+0% Health
Increases Energy Regeneration by 0%
Blighted Claws

23-33 Physical Damage
40 Poison Damage over 5 Seconds

Virulent Death

5 Second Duration
3.2 Meter Radius
35 Acid Damage
90 Poison Damage over 55 Seconds
16/16

225 Energy Cost

Blight Beast Attributes:

x Health
x Energy

Blight Beast Abilities:


+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Blighted Claws

202-286 Physical Damage
750 Poison Damage over 5 Seconds

Virulent Death

230 Acid Damage
114 Poison Damage over 55 Seconds
Necromancer (82)Necromancer (83)Necromancer (84)

Necromancer (85)

Necromancer (86)

Unstable Anomaly

01/01-10 Second Skill Recharge
+2 Summon Limit
Lives for 12 Seconds
-60% Skill Energy Cost
Necromancer (87)
Necromancer (88)

Necromancer (89)

Necromancer (90)

Rotting Fumes

01/12+2.5 Meter Radius
44 Poison Damage over 2 Seconds
Generate Additional Threat
25 Reduced target's Defensive Ability for 2 Seconds
15% Chance for target to Fumble Attacks for 2 Seconds
15% Chance of Impaired Aim to target for 2 Seconds
12/12+3.6 Meter Radius
360 Poison Damage over 2 Seconds
212 Reduced target's Defensive Ability for 2 Seconds
Necromancer (91)Necromancer (92)Necromancer (93)

Necromancer (94)

Necromancer (95)

Blight Burst

01/12+27 Energy Cost
10 Meter Radius
14% Basic Pet Attack Damage
114-132 Acid Damage
60 Vitality Damage
150 Poison Damage over 5 Seconds
Generate Additional Threat
Confuse target for 2 Seconds
12/12+60 Energy Cost
36% Basic Pet Attack Damage
300-394 Acid Damage
168 Vitality Damage
625 Poison Damage over 5 Seconds

Necromancer (96)

Necromancer (97)

Master of Death

01/12This ability must be toggled to maintain its efect.

+8 Defensive Ability
+1% Offensive Ability
2% Vitality Resistance

Bonus to All Pets

+6% to All Damage
+5% Acid Damage
+5% Vitality Damage
+5% Poison Damage
25% Physical Damage converted to Vitality Damage
+1% Offensive Ability
2% Vitality Resistance

12/12

+75 Defensive Ability
+9% Offensive Ability
25% Vitality Resistance

Bonus to All Pets

+50% to All Damage
+60% Acid Damage
+60% Vitality Damage
+60% Poison Damage
50% Physical Damage converted to Vitality Damage
+12% Offensive Ability
25% Vitality Resistance

Necromancer (98)

Necromancer (99)

Spectral Binding

01/12This ability must be toggled to maintain its efect.
0.8 Active Energy Cost per Second
25 Energy Reserved
4 Aether Damage
+8% Aether Damage
+80 Health
+10 Offensive Ability
12/121.4 Active Energy Cost per Second
80 Energy Reserved
37 Aether Damage
+85% Aether Damage
+1175 Health
+88 Offensive Ability
Necromancer (100)Necromancer (101)Necromancer (102)

Necromancer (103)

Necromancer (104)

Spectral Wrath

01/102.5 Second Skill Recharge
3 Second Duration
2 Meter Radius
5 Vitality Damage
5 Aether Damage
-5% Attack Speed
-3% Physical Resistance
-3% Vitality Resistance
-3% Aether Resistance
10/101.5 Second Skill Recharge
5 Second Duration
4 Meter Radius
44 Vitality Damage
60 Aether Damage
-18% Attack Speed
-25% Physical Resistance
-25% Vitality Resistance
-25% Aether Resistance

Necromancer (105)

Necromancer (106)

Call of the Grave

01/10

36 Energy Cost
24 Second Skill Recharge
10 Second Duration
+3% Crit Damage
+22% Acid Damage
+22% Vitality Damage
+22% Poison Damage
+22% Vitality Decay

Bonus to All Pets:

+46% to All Damage
+5% Crit Damage

10/10

72 Energy Cost
+15% Crit Damage
+115% Acid Damage
+115% Vitality Damage
+115% Poison Damage
+115% Vitality Decay

Bonus to All Pets:

+190% to All Damage
+25% Crit Damage

Necromancer (107)

Necromancer (108)

Mark of Torment

01/1034 Energy Cost
20 Second Skill Recharge
3 Second Duration
25% Damage Absorption
200% Damage Absorbed Reflected
10/10106 Energy Cost
5 Second Duration
50% Damage Absorption
300% Damage Absorbed Reflected
1510152025324050
See Also
Grim Dawn

Each point invested in the Necromancer skill mastery gives the following stat bonuses:

Combining the Necromancer with another Mastery forms the following hybrid classes:

Necromancer (2024)

FAQs

What is the secret of necromancer? ›

The Secret of the Necromancer is a point-and-click puzzle-adventure game about three teenage friends who have stuck in a video game. Pick one of the three characters and see if you can get them all back to reality. Unfortunately, this game is not optimized for smartphones and tablets.

Who is the most powerful necromancer of all time? ›

Heinrich Kemmler

One of the most powerful necromancers in the Warhammer Fantasy universe, known for his relentless pursuit of power and immortality.

What can defeat a necromancer? ›

The most consistent strategy is to stun the Necromancer. The Occultist and the Houndmaster in particular can Stun the Necromancer fairly well, but other characters can also Stun him if equipped with the proper trinkets.

How do you beat the necromancer boss? ›

High DPS towers, such as the Ranger and Turret are recommended against the Necromancer Boss. Rangers having their targeting set to Strongest can deal massive damage to the Necromancer Boss, combined with the Commander's Call to Arms ability.

What is Necromancy weak to? ›

May be Weak against Animancy and other Life-Based powers. Filth Manipulation may be used against this power.

Why can't you look at a necromancer? ›

The eyes of a necromancer appear to project a form of radiation that causes gruesome burns and swelling on exposed skin within the necromancer's visual field. A necromancer can also completely disintegrate a victim from a distance using a focused blast of sound, audible as a deafening shriek.

Who is the god of necromancy? ›

Velsharoon is the undead demigod of necromancy, necromancers, evil liches, lichdom and undeath. He is seen as a successor to Myrkul, and is worshipped by many liches and evil mages—who themselves command legions of zombies, skeletons and wights—as well as members of the Cult of the Dragon.

Who is the most powerful female Necromancer? ›

Anita is one of the most powerful known necromancers, but her control is mostly "natural instinct". She can raise zombies that are centuries dead without human sacrifice, and can make them look lifelike. She can "heal" any sign of decay or injury in the corpse.

What is the best ability for a Necromancer? ›

Necromancer leveling guides use the absolute powerhouse of a skill: Bone Spear. Bone Spear is both extremely versatile and deals massive damage, hence why we rank it up so quickly. In this build, you'll also use Bone Splinters, Corpse Explosion, Blood Mist, and Decrepify — as well as both Golem and Skeleton skills.

What are necromancers afraid of? ›

Necromancers fear dying and will do anything to survive longer than their allotted time. For example, Hedge was over one hundred years old when he died, and Chlorr of the Mask close to 650.

Can doomed necromancer target itself? ›

Because targets are chosen before costs are paid, Doomed Necromancer can't be the target of its own ability.

How to destroy a Necromancer? ›

The Tesla x104 is able to hurt all skeletons in its range at once simultaneously with Overcharge, nullifying their advantage in number. Once the Necromancer is exposed, the sheer damage of the bolts can tear through his HP, results in an easy death.

How do you fight a Necromancer? ›

The fastest and easiest way to kill the Necromancer is to intercept him as he's flying down from the ceiling and begin a lightweight juggle. Provided the player doesn't mess up the combo, he will be unable to retaliate before dying. to juggle him depending on the force of the uppercut.

How do you counter Necromancer evil dead? ›

When the Survivor party in Evil Dead: The Game fights against Evil Ash, it's best to use ranged attacks as much as possible. If the Necromancer has Irreparable Damage applied to their build, then Survivors can't heal from any source after being hit by Evil Ash.

Why are necromancers always evil? ›

It's the power grab that can make necromancers reviled. Pacts with fell creatures, artifacts of horrible nature, spells to twist and corrupt the souls of those wanting their eternal peace, these are the tools of the necromancers that are the bad guys of stories and campaigns.

What are the powers of a necromancer? ›

Necromancy is death magic. Theoretically they can do anything involving death. What that means varies. But raising dead, talking to spirits, damaging people or healing them (moving death closer or farther), finding the dead, keeping a dieing person stable or driving them to death.

What does the necromancer want? ›

He wants to reclaim his power. Necromancy, dominion over life and death and the ability to bend the universe to your will. Chad, though naive, believes him, expressing that he wished he could have seen him back in the day.

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